Keeping Up
Three jobs. One life. Zero savings. A satirical British life sim, spiritual successor to Jones in the Fast Lane. Move your marble token around a city of 16 buildings. Take jobs, study, eat, save, and dodge the weekly Algorithm. See how far you can climb!
このゲームについて

Three jobs. One life. Zero savings.
Keeping Up is a satirical British life sim, a spiritual successor to the 1991 classic Jones in the Fast Lane. Move your marble token around a 16-building city. Work the till at McSking Guys or pull a graveyard shift at GMW Vehicle Factory. Study for a degree at a university or upskill online with a digital online course. Eat from CheapCo or splash out at Tate Rose. Save your money, invest, gamble. Upgrade your whip from banger to beast! Check out the latest news, dodge the Algorithm, and try to come out ahead.
Features
A city of 16 buildings, each with its own characters and bespoke pixel-art faces. Pick where you live, where you work, where you study, where you eat.
Real jobs at real employers. Climb the ladder at Yahoogle. Get fired from McSking Guys. Quit the factory because Jordan just walked into a corner office.
Gigs to scrape by between jobs: deliver leaflets, ride for food apps, drive courier runs. Each one gated by what you own.
A weekly newspaper with markets, weather, sports and classifieds, plus an unpredictable Algorithm that can up-end the economy for a month at a time.
An AI rival named Jordan playing the same game by the same rules. Race them to the top, or play solo and just see how far you get.
Two difficulties, hidden win conditions, and the kind of slow drip of small choices that compound into a life.
A Game About Status, Not Stats
You won't find a UI full of progress bars and percentages here. Keeping Up runs on vibes: the way a good week feels different from a bad one, the way envy creeps in, the way the dream you started with keeps quietly rewriting itself. The numbers are there. We just don't think they're the point.