The Sunny Day 晴天
In the story, the player plays the KUI, a 14-year-old girl with mental illness, who falls into her own spiritual world for an unknown reason during a daily activity. Players must pass through puzzles and various strange characters to communicate. The player's attitude toward various items in the game will affect the outcome of the game.
このゲームについて
【game introduction】
Game Name:The Sunny Day
Game author: 殇葵(K.)
Game type: Terrorist decryption
Number of endings: 5
Customs clearance time: 3~5 hours
【Introduction to the game】: It seems to be a sunny day today. KUI always gets up and reads books, but her gracious smile is no longer hers. The red bedroom door, the discarded sunny doll, the disappearing sunflower petals... She found that the door in a corner was opened...
[Note]: This work is a mystery puzzle, mainly puzzle solving and storytelling. There is a chase battle, but there is no big CG map of terrorism. Everyone can eat it with confidence. The elements of the game's storyline are relatively fragmented. Each level and item has its own special meaning. The complete storyline needs to be finalized after finishing, and it is more brain-burning.
[Basic button]
Move: arrow keys or small number pad
Survey/confirmation: Z, space, carriage return
Menu, Cancel: X, Esc
Running: Shift
Back to heading: F12
Game Name:The Sunny Day
Game author: 殇葵(K.)
Game type: Terrorist decryption
Number of endings: 5
Customs clearance time: 3~5 hours
【Introduction to the game】: It seems to be a sunny day today. KUI always gets up and reads books, but her gracious smile is no longer hers. The red bedroom door, the discarded sunny doll, the disappearing sunflower petals... She found that the door in a corner was opened...
[Note]: This work is a mystery puzzle, mainly puzzle solving and storytelling. There is a chase battle, but there is no big CG map of terrorism. Everyone can eat it with confidence. The elements of the game's storyline are relatively fragmented. Each level and item has its own special meaning. The complete storyline needs to be finalized after finishing, and it is more brain-burning.
[Basic button]
Move: arrow keys or small number pad
Survey/confirmation: Z, space, carriage return
Menu, Cancel: X, Esc
Running: Shift
Back to heading: F12
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