Indie Games Life
b

b

play like you desire b free flight experience

スクリーンショット スクリーンショット スクリーンショット スクリーンショット スクリーンショット スクリーンショット

このゲームについて

this is a play like you desire game.

b free

flight experience: a newly created undulating meadow in spring / summer with a central big tree and day-night-cycle on every start is the playground of b -- a bumblebee of subgenus gaudium formosum, recognizable by their cheeky :p.

manual included

note: colliding with meadow is an option since update #18

day and night transition

select your own mp3 or wav music file for day and night

weather

vr support

optional

gameplay

this is a simple fly as a bumblebee around a big tree above a hilly grass field experience.

It's being shared here for people other than I possibly enjoying this being able to do so.

previous versions

available from Steam game properties Beta branches

made with

game engine

Unity

3rd party libraries, from Unity Asset Store

  • DirectX 11 Grass Shader

  • Azure[Sky] Dynamic Skybox

  • NPR Paint Filter

  • Simple SSAO

  • Unity UI: OxOD Open/Save File Dialog System

  • uAudio: Mp3 Player/Streamer

  • Realistic Star

  • Dynamic Starry Sky

  • LowPoly Asteroids Pack

  • Mesh Effects

  • NVIDIA Ansel

  • Tri-ceratops

  • FSR 3 - Upscaling for Unity

  • GPU Instancer Pro

licensed music, from Shockwave-Sound

  • day music: Days In the Sun -- Janis Johan Hynynen

  • night music: From Night to Dawn -- Emmett Cooke (IMRO)

  • accompanying audio: LYN074: Nature & Environments Set 3 -- Christos Panayides; LYN152: Ambient Environments -- Bjorn Lynne; Surround Ocean Surf

  • to moon: Active -- Nicolas Major (SOCAN)

  • at moon: Forgive Forget -- Wright, Alex (ASCAP - CAE#: 700329096)

  • from moon: Our World -- Taylor, Jared Chance (ASCAP - IPI#: 719751517)

font

  • M PLUS Rounded 1c, SIL OPEN FONT LICENSE Version 1.1

nightsky texture

The Milky Way panorama -- ESO/S. Brunier; technically modified for scintillation and a cubemap;

panorama to cubemap script -- Yutaka Yoshisaka

system requirements are a guideline, they are not guaranteed to be the only one or satisfying anyones criteria. Facing the center is particularly CPU-intensive and might decrease framerate.

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