🎮 Indie Games Life
Vektor Chess

Vektor Chess

Four-dimensional chess, rendered in three-dimensional space. Move pieces across a board eight layers deep, shift their phase between Small, Regular, and Large along a hidden fourth axis, and capture only when position and state align. Play solo, locally, or online.

スクリーンショット スクリーンショット スクリーンショット スクリーンショット スクリーンショット スクリーンショット

このゲームについて

You cannot see four dimensions. But you can see what a four-dimensional object looks like from inside three-dimensional space.

A 4D chess piece passing through your world doesn't appear all at once. You see a cross-section of it — a slice. Depending on where along the fourth axis the slice falls, the same piece can appear small, regular, or large. Move along the fourth dimension and the cross-section changes. The piece shifts. Its apparent form in your space is not its true form. It is a shadow of something bigger.

That is Vektor Chess.

The board extends across three spatial dimensions — eight files, eight ranks, eight layers deep. Pieces move through all of it: rooks sweep full columns, bishops cut diagonally through the stack, pawns climb upward layer by layer. But the board is not the whole picture. Every piece also exists along a fourth axis, invisible to you, expressing itself in three-dimensional space as a phase — Small, Regular, or Large.

Phase is not a status effect. It is geometry. It is the piece's true position rendered in a dimension you can only glimpse.

To capture, you must meet the piece where it actually is — not just in space, but in state. Position is necessary. Phase is also necessary. A piece can stand directly beside its enemy and remain completely harmless, because in the fourth dimension, they are not in the same place at all.