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Breakaway

Breakaway

Breakaway's version of soccer blends physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! Play offline or online with friends in a dystopian robotic universe.

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このゲームについて

Only in a world of robots could digital soccer feel so unreal.

Overview

    Breakaway (alpha) blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features:

  • Play with controller or keyboard & mouse

  • Realistic ball physics and control (with simulated Magnus effect)

  • Experience soccer in first or third person - juggle like you're a pro (bot)

  • Test your hands in the box as goalkeeper - don't drop the ball!

  • Online and offline Bots Mode (1v1-6v6 for 5 mins) with adjustable difficulty

  • Training Mode with spawning system - bots, balls, cones, walls

  • Kick it on 3 unique fields set in a futuristic dystopia

  • AFKbot system keeps the game going when you've gone

  • Highly optimized with many settings to tweak

  • Breakaway original soundtrack

  • Work for BOTCORP

    

Tentative Roadmap (2026 - 2029) -- / assuming moderate success /

  • Split-screen multiplayer, online lobby browser and quick match

  • Offline seasons, career, and/or survival mode

  • Potential new game modes ("world cup," dodge-ball, pickup)

  • Customization of player model, color(s), ball, and more

  • Match mutators (time, ball type, gravity, etc.)

  • Many more maps/fields to play on!

  • Official VR and widescreen support

  • Steam Cloud and Steam Deck compatibility

  • XP/progression, and item unlocks

  • Remappable inputs

  • Ranking system

  • Extended OST

About

    Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and I plan to continue to refine it in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.