Everburning Dark 长夜余烬
Everburning Dark blends 2048-style roguelike merge combat, unlimited AI-driven storytelling, and companion AI bonding. Build with relics and skills, talk freely to reshape each run, and uncover the folk-horror truth of a dying dynasty.
このゲームについて
Everburning Dark is a Chinese folk horror board-based Roguelike. On a limited board, you will build your playstyle through 2048-style Roguelike merging combat, while using free-form text input to influence AI characters, events, shops, rest stops, companion relationships, and story routes.
In every journey, you must merge tiles on a limited board, create chains, manage abnormal effects, and face enemies and bosses with unique mechanics. Combat is not simply about stacking numbers. It is about constant judgment: when to merge, when to hold back, when to clear the board, and when to unleash a burst of damage. As your journey continues, you will collect Relics, Items, Skills, and temporary upgrades, shaping your build around different strategies. Failure is not the end, but preparation for your next descent into the dark.
During your journey, you can speak to AI characters, events, and the world itself in your own words. You are not limited to clicking preset choices. You can question, deceive, test, cooperate, or sabotage. Your choices and conversations will affect story branches, combat encounters, event outcomes, shop contents, rest opportunities, companion relationships, and the truth you ultimately uncover.
The game supports AI interaction without a fixed usage limit. We will not sell any AI usage points or tokens in the game, nor will we restrict players from connecting their own large AI models. An AI interface is already available in the main menu, allowing players to connect their own AI services.
The story takes place in the final years of the Ning Dynasty. Famine, rebellion, religious rites, talismans, incense, and buried histories weave together into a world of Chinese folk horror. The Reincarnation Sect claims it will correct a mistaken timeline. But as you go deeper, reflections in wells begin to misalign, words on old steles begin to change, and the so-called “gods” slowly reveal forms that should not belong to the human world.
You will grow stronger, and you will draw closer to the truth. But some truths may not be meant for human minds.
The hour of return has come. Reincarnation draws near.
Note: Everburning Dark is still in development. Screenshots do not represent final quality.
Key Features
Unlimited AI Conversations
Get the game once and use its AI conversation features freely in your runs. No subscription, no message packs, and no per-use charges.
Ask more, lie more, test more choices, explore different paths through the same collapsing world and collect AI Story Collectibles from an Infinitely Expanding Narrative

Speak Freely, Change the Journey
Characters are not limited to fixed dialogue. You can type freely to ask questions, test loyalties, hide information, or make your stance clear, and they will respond based on the current state of your journey.
These conversations may affect event clues, shop inventories, rest options, relationships, future encounters, and story branches. Different responses can lead the same run in very different directions.

2048-Style Board Combat
Combat is built on the merging logic of 2048, but the goal is no longer simply to reach a higher number. You must plan chains on a limited board, manage anomaly tiles, and find the right moment to strike.
Merge tiles, create bursts of damage, stabilize the board, and deal with enemy interference. Every move can open a new opportunity—or push the run closer to collapse.
Enemies That Change the Rhythm of the Board
From common enemies to elite foes and bosses with their own rules, enemy pressure comes from more than raw numbers.
Some enemies create anomaly tiles. Some disrupt your merging rhythm. Others reshape the board over time. Each boss fight is built around distinct mechanics, forcing you to adjust your build, timing, and priorities.

Relics, Items, and Anomaly Builds
Each run lets you build around relic synergies, consumable items, ability effects, and anomaly tiles.
You can chase explosive chain damage, focus on anomaly control and survival, gamble on stacked rewards, or take a steadier path. Different choices create very different combat rhythms.


Shop: Relics and Items
A Journey That Responds to Your Choices
Outside battle, the journey itself can change based on your conversations and current state.
Event clues, shop inventories, rest options, and route choices may shift because of what you have said, what you have done, and what you have already uncovered. A simple stop along the road may become a moment of recovery—or the beginning of a drift away from reality.


Return to Town, Prepare to Go Deeper
At the end of each journey, you return to town with what you have gained.
There, you can improve your abilities, strengthen your combat options, unlock new growth paths, and review the notes, clues, items, relics, tiles, and endings discovered along the way. Each return is not an ending, but preparation for the next descent into the abnormal world.

Town Overview
Companions Are More Than Combat Support
In a world torn open by rebellion and anomalies, your companions each carry their own loyalties, secrets, and pasts.
As you talk, choose, and travel together, you can learn more about what they truly believe and strengthen their support abilities in battle and exploration. Different companion growth paths bring different forms of support, and may also change how you understand this land, this rebellion, and the so-called “truth.”
Naier still tries to protect the most fragile kind of goodness in a collapsing world; Shopkeeper Tao may seem like a smooth-talking merchant, but she appears to know far more than she is willing to say.

More Content Still in Development
Everburning Dark is still in development. We will continue expanding enemies, items, relics, skills, NPCs, companions, town facilities, and story routes, giving each journey more build options, narrative variation, and unexpected encounters.
*Current screenshots and content do not represent final quality. More information will be revealed as development continues.*