Ironblood
Rule a dark fantasy MMA promotion. Scout and sign gladiators, negotiate contracts and build Blood Nights across five weight divisions. Rival houses hunt the same talent, champions age and die, and every campaign writes a new history.
このゲームについて

You are not the fighter. You are the one who finds him, signs him, builds him, books him and watches everything fall apart when the bell rings.
IRONBLOOD is a dark fantasy combat promotion management sim set in a brutal empire built around the arena. You begin with a fighting house, a limited treasury and a stable of unknown men. What happens next is yours.
Scout new talent. Negotiate contracts. Manage morale, injuries and egos. Build complete fight cards. Crown champions. Create rivalries. Turn raw prospects into legends.
Then advance the week and live with what you have done.
THE WORLD DOES NOT WAIT FOR YOU
Every campaign begins with a newly generated world of fighters.
While you manage your own house, rival promotions are recruiting, cutting fighters, chasing champions and making plans of their own. Rankings change. Contracts run down. Injuries heal. Fighters age. Opportunities disappear.
The empire keeps moving whether you are ready or not.
FIGHTERS HAVE CAREERS, NOT JUST STATS
Every fighter has his own attributes, style, personality, ambitions, morale, fame, relationships and physical limits.
A young prospect can develop into a champion. A dominant veteran can decline faster than expected. Repeated opponents can become bitter rivals. Broken promises can destroy trust. Too many hard fights can shorten a career.
Some men retire as legends.
Some never leave the arena.
YOU DO YOUR WORK BEFORE THE BELL
Build each Blood Night from the main event down. Balance competitive fights against spectacle. Protect prospects or throw them into deep water. Settle rivalries. Book title fights. Give the crowd a night worth remembering.
Once the fight begins, there is no health potion and no reload hidden beneath the sand.
The simulation plays every bout round by round, driven by fighter attributes, styles, conditioning, momentum, damage and decision making. Full commentary, presentation, sound and music bring each fight to life.
Knockouts happen. Submissions happen. Careers change in seconds.
Permadeath is real.
RULE THE HOUSE
Your Emperor develops alongside the promotion.
Build authority, reputation, cunning, martial knowledge, wealth and legacy. Unlock perks that change how you recruit, negotiate, train, scout and rule.
When the empire demands an answer, critical decisions are resolved through a d20 roll modified by the ruler you have become.
Sometimes the dice save you.
Sometimes they bury you.
EVERY CAMPAIGN WRITES ITS OWN HISTORY
The Chronicle records the world as it changes. Fight cards, results, championships, rivalries, records and major events become part of your campaign’s history.
The Hall of Fame remembers the greatest fighters to compete under your banner. The Trophy Room preserves the blood, relics and strange rewards gathered along the way.
Years later, you will still remember the undefeated champion who built your house.
You will also remember the night he lost everything.
BUILD THE CARD. RULE THE HOUSE. WRITE THE LEGACY.
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