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SLOP FIGHTER

SLOP FIGHTER

A turn-based local LLM-powered narrative battle sim where you command the action. Over 200 animals from across the kingdom Animalia are mutated by eight unique types. Make your monsters fight and then battle your friends over Bluetooth. No two battles play the same way. No internet required.

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LLM-POWERED NARRATIVE BATTLE SIMULATOR

Mutate 212 animals from all across the animal kingdom and make them fight in this fully local, offline, LLM-generated narrative battle simulator. Your monsters! Your commands! Their actions!

This game utilises eight custom LoRA adapters trained on extensive datasets to form each monster's distinct personality. These datasets contain combinations of words and phrases and ways to use them that, somehow, manage to underpin SLOP FIGHTER's unique, dynamic, and most of all dramatic narrative battle system. There are thousands of combinations of species and types, and tens of thousands of varied, expressive responses for every situation. You can even feed your monsters between battles. 

You wield a team of three monsters against either CPU or PvP opponents and use fully LLM-generated movesets entirely unique to your monster against them. The battlefield is yours to command. Command EARTH monsters to shake the ground or AIR creatures to strike from the stratosphere. Utilise directional movement to your advantage by giving custom commands. The only limit is your imagination!

EIGHT TYPES

Each of SLOP FIGHTER's eight mutation types has its own personality:

FIRE Passionate and intense.

WATER Fluid, patient. Like the tide.

AIR Light and playful.

EARTH Steadfast and immovable.

MUTA Broken, unhinged, and grotesque.

TECH Calculated and precise, like a machine.

COSM Detached and ethereal, both cosmic and mystical.

SHAD Hollow and deathly, nightmarish.

212 ANIMALS

SLOP FIGHTER draws from the rich well of the kingdom Animalia and all its phyla. Mutate random animals from all across it, like bears, squid, tigers, and vultures. Mutate almost any animal you can imagine. Every animal in SLOP FIGHTER is defined by its species' traits. Imagine a bird's keen senses, a wolf's territorial instincts, or a mole's burrowing ability coming into play. Every animal shows its teeth, or its claws, or its tail, in its responses. This is what truly gives SLOP FIGHTER its unique edge. Every response your monster assembles is weighted by animal traits that define its battle style. Both predator and prey have full opportunity to use everything to their advantage in SLOP FIGHTER's robust battle scenarios.

HOW DOES IT WORK?

The game runs entirely windowed at 400x240 resolution. It loads from your computer's status bar, either on the right or left side of your screen. It does not divert attention from anything else you have onscreen. It's entirely unobtrusive, and play is casual. Change the options for loading side in settings. You play the game entirely via keyboard. There is no mouse either required or necessary. Use arrow keys to navigate menus, and type commands where required.

PvP play occurs entirely over local Bluetooth. PvP is currently supported for Linux ONLY. There is no internet server cloud-based dial-up wifi support or LAN play. SLOP FIGHTER uses Bluetooth Low Energy (BLE) or traditional/manual RFCOMM to communicate with other systems. As such, PvP play requires both players be within Bluetooth distance of each other.

At battle start (for PvP) a rough BLE RSSI signal measurement is taken, which works as a VERY rudimentary distance measurement. There are three distances: CLOSE, MID, and FAR. This measurement defines the position of both monsters at battle start, so pay attention! Your monsters can use RANGED attacks from FAR distance for better effectiveness, but if you want to start CLOSE, you'd better be ready to brawl.  You can even move through the battlefield! Just give direction via a custom command.

Once the battle begins you're off to the races, and now you're using your monster's unique mutations and biological heritage to its advantage to defeat other weird, mutated biologica. The game uses status effects, misses, and critical hits for even battles, and despite the simplicity of the game's display, a score of complex calculations are made under the hood for each individual animal and mutation type and altogether will define damage dealt.

HOW TO PLAY?

SLOP FIGHTER is a simple game with hidden complexities. The secret is nuance. You choose one of five moves and your monster narrates how it performs that move. The first four move options are pre-generated, with the fifth being an option to enter your own instruction. The Custom Command option is designed to be as open-ended and flexible as possible. As such it relies directly on your skill with English. Phrasing your command well is important. Consider the animal you are using, their attack style, and most importantly, what you want them to do. You can say "lightning bolt", "fly high and shoot lightning bolts", or "become the hurricane itself" and get entirely different results. The game is designed to narratively reward your abilities communicating active, clear language. Experiment with your commands and find out what your monsters can do!

Disclaimer: The LLM is not perfect, and will not always interpret your commands accurately. Take any bad narration as an unfortunate consequence of a harsh mutation process. Your monsters are warped and transformed creations ripped from a biological heritage which still struggles for relevance against their loquacious, powerful new mutated forms. What horrors now drive them to battle are only for your amusement. Have fun!