Five Nights At PT's II
A horror survival game set in your bedroom as you try and fend off 5 different and unique enemies using only a flashlight, doors, and a generator. Dive deep into the story with fully playable pixelated cutscenes and smooth animation.
このゲームについて
This is a game made by a 14-year old.
Instead of a pizzeria, Anthony and his friends have moved to a different place: your bedroom.
Why are they there? Play until the end to find out.
Play through five nights of intense gameplay, closing doors and managing your power level. and oxygen.
After each night, complete the post-shift by fending off three enemies while trying to finish tasks.
After that, play an 8-bit inspired cutscene that progresses you through the story.
This game was developed using Scratch and complied using Turbowarp and Electron. This means that cloud saves will not work, although the developers at APTStudios have accounted for this by implementing a save and load code system similar to NES games. We apologize for the inconvenience.
Don't let the fact that it was developed using Scratch fool you. This is a full game in and out, ruthlessly playtested by more than 40 people over a course of 2 months.
5200 lines of code
49 sprites
408 scripts
Over 600 frames of animation
Fully playable retro cutscenes!
Welcome to Five Nights At Pt's II!
Instead of a pizzeria, Anthony and his friends have moved to a different place: your bedroom.
Why are they there? Play until the end to find out.
Play through five nights of intense gameplay, closing doors and managing your power level. and oxygen.
After each night, complete the post-shift by fending off three enemies while trying to finish tasks.
After that, play an 8-bit inspired cutscene that progresses you through the story.
This game was developed using Scratch and complied using Turbowarp and Electron. This means that cloud saves will not work, although the developers at APTStudios have accounted for this by implementing a save and load code system similar to NES games. We apologize for the inconvenience.
Don't let the fact that it was developed using Scratch fool you. This is a full game in and out, ruthlessly playtested by more than 40 people over a course of 2 months.
Featuring:
5200 lines of code
49 sprites
408 scripts
Over 600 frames of animation
Fully playable retro cutscenes!
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