翻转的梦 FlippedDream
Changing the direction of global gravity, finding the exit in a number of 3D-platformer mazes.
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Introduction
FlippedDream is a physically-based, 3D-platformer and maze-exploring game, developed by Unreal Engine 4.
You will get into 14 different mazes, trying to find the exit through your exploration.
At the same time, you can change the direction of the global gravity to go into different channels or avoid obstacles.
When the gravity is rotating, your camera is rotating as well, causing the loss of your sense of directions.
And this would be your biggest challenge during the gameplay.
FlippedDream is my graduation project, developed on my own, for the first time. It is not perfect indeed, but hopes to become a part of your memories of video games.
Control
A/D: Move left/right.
Space: Jump.
Q/E:Rotate the global gravity clockwise/counter clockwise, 90 degrees for each time. You can not change it again until it finishes doing so.
Esc: Pause;
Levels
The game consists of 5 chapters and 14 levels. You will be faced of multiple obstacles too.

1. Simple gravity item
Some items' gravity directions would also change as the global gravity changes, but some would not. They have their unique gravity.
2. Single pendulum
Single pendulum is an anchor, connected to a "simple gravity item" by a cable.
3. Gravity converter
In charpter 3, the player would not be allowed to change gravity at any time, you can only change it when touching the "gravity converter".
4. The fan
The big fan would be continuesly rotating slowly, blocking the items when contacting them.
5. Diseased cells
Diseased cells and harmful to healthy ones. When a health cell contacts a diseased one, it would get illed and die. So make sure to avoid them in any case.
Additional notes
1. No solution
If an obstacle is stucked in a channel especially which would lead to the exit, you could consider loading the last check point. This would reload the whole level.
2. Adjusting resolution in fullscreen mode causes the app to flicker or stutter
Maybe it is because you have installed NVIDIA Game Ready Driver 461.09 or newer. You could find solutions in NVIDIA SUPPORT.
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