experiment: one
Psychological horror in which you will have to try on the role of a psychologist on a helpline, as well as be drawn into a series of strange events taking place in the office.
このゲームについて
If you wanted to tell a story, where would you start?
Average game completion time: 90 minutes
All stories start differently. This story is about a girl named Evelyn who works at a helpline.
One ordinary day, her boss calls her and asks her to stay on the night shift.
Not falling asleep at night in the office after a hard day's work is another test. But it is much more difficult in this situation to save lives.
Epileptic seizures associated with increased sensitivity to light are possible. Some people may experience seizures when exposed to flashes of light and flashing images that appear in video games. People who have not previously experienced such seizures may not be aware of their illness. A reasonable restriction of the gaming audience is recommended.
Features of the game:
- "Walking Simulator"
- "First person" Psychological horror .
- Expanded system of dialogues, on which the end of the game depends.
- An atmosphere of quiet horror or the calm before the storm.
You are the only one who can save or kill the person on the other end of the line.
Average game completion time: 90 minutes
All stories start differently. This story is about a girl named Evelyn who works at a helpline.
One ordinary day, her boss calls her and asks her to stay on the night shift.
Not falling asleep at night in the office after a hard day's work is another test. But it is much more difficult in this situation to save lives.
Warning!
Epileptic seizures associated with increased sensitivity to light are possible. Some people may experience seizures when exposed to flashes of light and flashing images that appear in video games. People who have not previously experienced such seizures may not be aware of their illness. A reasonable restriction of the gaming audience is recommended.
Features of the game:
- "Walking Simulator"
- "First person" Psychological horror .
- Expanded system of dialogues, on which the end of the game depends.
- An atmosphere of quiet horror or the calm before the storm.
You are the only one who can save or kill the person on the other end of the line.
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