Aetherial
A park ranger. A missing hiker. An ancient forest that swallows people whole. Find the body before dark — before the compass fails, before the silence takes hold, before she finds you. Psychological horror. No combat. No escape.
このゲームについて
Somewhere deep in the forest. A place where compasses malfunction, where the forest floor muffles sound, where people go and are not found.
You are a park ranger. Someone went missing three days ago. You go in at dawn.
Aetherial is a first-person psychological horror walking simulator built around a single, relentless mechanic - the daylight timer. The forest is navigable in the light. As the sun drops, your compass begins to drift. Then spin. Then die. The ambient sound bleeds away. The trees look the same in every direction. You stop being certain which way you came from.
She was here before you. She will be here after. She doesn't chase you - she's already ahead.
No combat. No escape.
Just the trees, the failing light, and the slow understanding that you have stayed too long.