Hungry Lizard
勇気を持って、怒りを持って。 ライジングはフェイク8ビットピクセルアートで作られたサバイバルゲームです。独立した複数のエピソードで構成され、アウターワールド(エリック・チャヒ)にインスピレーションを受けています。ブラジル、アフリカ、インド、フランス、日本、トルコの様々な旅行に触発された自然の中に設定され、各エピソードは、地球上またはそれ以上の生物の生命のための探求を物語っています。
このゲームについて
勇気を持って、怒りを持って。
ライジングはフェイク8ビットピクセルアートで作られたサバイバルゲームです。独立した複数のエピソードで構成され、アウターワールド(エリック・チャヒ)にインスピレーションを受けています。ブラジル、アフリカ、インド、フランス、日本、トルコの様々な旅行に触発された自然の中に設定され、各エピソードは、地球上またはそれ以上の生物の生命のための探求を物語っています。
Episode #1 : Hungry Lizard
Play a lizard aiming to survive in a dangerous natural world. The lizard can eat butterflies and worms but has to prevent parrots’ attacks. He can hide, stop his movements and choose to eat his prey at the most precise moment. A satiety bar forces him to consistently eat preys. You only use the directional pad of the keyboard to navigate through the map, but the physic is precise and the lizard can move freely and stick on walls or trees to find the ideal path for his quest. It’s a cruel world and each action has to be chosen within the right moment of significance. Dedicate yourself entirely to sacrificing the flux of time for the right moment.

Hungry Lizard is a haiku
Life consists of rare, isolated moments of the greatest significance, and of innumerably many intervals, during which at best the silhouettes of those moments hover about us. Hungry Lizard consciously evokes the presence by the absence, with its pixel art graphics and sound design elegantly blended into a Zen, minimal and spatial floating world.
Truth lies in one single moment
Hungry Lizard is an arcade game and must be played as such. You can play Hungry Lizard slowly, and actually make a better score in staying in the first zone. You can optimize each movement. You don’t need to see the ending even though the game has a beautiful one. The concept is to continue playing, short or long runs, few or many points, the beauty is there nonetheless. You will eventually die. You can restart the game or let it run for itself and take a breath, enjoy the graphics, the music, the physic, because it runs for itself marvelously. Each death is different and demands a moment of recollection and contemplation. Time is therefore dedicated to seeing and experiencing.
What is essential is the isolated moment and not what comes before and after.
In Hungry Lizard, it feels like we are seeing the world for the first time. Everything is so beautiful all at once. From so many angles.
ライジングはフェイク8ビットピクセルアートで作られたサバイバルゲームです。独立した複数のエピソードで構成され、アウターワールド(エリック・チャヒ)にインスピレーションを受けています。ブラジル、アフリカ、インド、フランス、日本、トルコの様々な旅行に触発された自然の中に設定され、各エピソードは、地球上またはそれ以上の生物の生命のための探求を物語っています。
Episode #1 : Hungry Lizard
Play a lizard aiming to survive in a dangerous natural world. The lizard can eat butterflies and worms but has to prevent parrots’ attacks. He can hide, stop his movements and choose to eat his prey at the most precise moment. A satiety bar forces him to consistently eat preys. You only use the directional pad of the keyboard to navigate through the map, but the physic is precise and the lizard can move freely and stick on walls or trees to find the ideal path for his quest. It’s a cruel world and each action has to be chosen within the right moment of significance. Dedicate yourself entirely to sacrificing the flux of time for the right moment.

Hungry Lizard is a haiku
Life consists of rare, isolated moments of the greatest significance, and of innumerably many intervals, during which at best the silhouettes of those moments hover about us. Hungry Lizard consciously evokes the presence by the absence, with its pixel art graphics and sound design elegantly blended into a Zen, minimal and spatial floating world.
Truth lies in one single moment
Hungry Lizard is an arcade game and must be played as such. You can play Hungry Lizard slowly, and actually make a better score in staying in the first zone. You can optimize each movement. You don’t need to see the ending even though the game has a beautiful one. The concept is to continue playing, short or long runs, few or many points, the beauty is there nonetheless. You will eventually die. You can restart the game or let it run for itself and take a breath, enjoy the graphics, the music, the physic, because it runs for itself marvelously. Each death is different and demands a moment of recollection and contemplation. Time is therefore dedicated to seeing and experiencing.
What is essential is the isolated moment and not what comes before and after.
In Hungry Lizard, it feels like we are seeing the world for the first time. Everything is so beautiful all at once. From so many angles.
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